Perhaps she could focus more on reducing stress and dealing damage. This class could be somewhat similar to the Vestal but perhaps focus less on healing to avoid redundency. It would also be fitting to have a camp skill where they post guard and prevent ambush. But likely he wouldnt have any skills that buff the party morale or lower their stress. Since they tend to not be too sociable but very pragmatic, their camping skills could focus on buffing the attack of party members (equip maintenance or something). They tend to do suicidal things so they could possibly have a mechanic where when their stress is tested and they breakdown they do a suicide charge that could either be guaranteed to take out a single target (probably barring bosses) at the expense of their own life or maybe like a suicide grenade charge that kills the Kriegsman but does damage to all enemies on the board and possibly debuffs or stuns them as well. Kriegsmen tend to be stoic and a little offputting to other astra militarum regiments and even their own comissars, so they could take reduced stress from enemies but possibly perform actions that might incrementally add stress to the other party members. The current guardsman mod has like no melee options, so perhaps the Kriegsman could spec into that, using the iconic shovel and maybe bayonet charges to move spaces in the party during combat.Īlso there could be some interesting ways of handling the stress. This class could play similarly to the existing Guardsman class(mod) but could also set itself apart enough to be unique. I wish I had any idea how to make them myself but I can't so I wanna toss the idea out there. I had 2 classes in mind that I think would fit the theme of the game well and be good additions. It got me kinda wishing there were more cuz it fits the theme fairly well (Chaos cults in the ruins, the Weald and Warrens could easily be the workings of Nurgle). As a Warhammer 40k fan, I tried the already existing 40k mod classes of the guardsman and the space marine.
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